Mind blown, but also: If a design detail is so invisible no one knows about it, is it a failure?https://twitter.com/LipBitinANNAmal/status/1078840770864529408 …
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Replying to @mwichary
Just did my own experiment. Doesn't work that well for me. Same style of shakerspic.twitter.com/XLEyfEZOo4
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Replying to @mwichary
We need more data... But you bigger point, about better on ramps, is a great question. We talked about this at our last breakfast, on how game UX does this through affordances and 'hintiness'. It's an unexplored area to be sure
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Replying to @scottjenson
Yeah, I find myself perplexed by it. But I also feel undereducated. Please send me pointers if you think of any.
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Replying to @mwichary
Here is my talk on how game UX can inspire app design. It covers some of this. It's a bit long for this discussion though. I'm working on writing it up on my blog if you can wait a week or so..https://www.youtube.com/watch?v=kmzsBd2YsMM&t=1206s …
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Yes! Thank you. Maybe we need mastery metrics alongside user acquisition metrics?
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Replying to @mwichary @scottjenson
Also, and this is going to sound like a joke: what can we learn from the way Marvels builds their Cinematic Universe? They use details to entice people and reward them.
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