Mind blown, but also: If a design detail is so invisible no one knows about it, is it a failure?https://twitter.com/LipBitinANNAmal/status/1078840770864529408 …
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We need more data... But you bigger point, about better on ramps, is a great question. We talked about this at our last breakfast, on how game UX does this through affordances and 'hintiness'. It's an unexplored area to be sure
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Yeah, I find myself perplexed by it. But I also feel undereducated. Please send me pointers if you think of any.
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