There were a bunch of other distinctive spaces, too, and after a while I realized that this whole place felt a bit like… a game itself.pic.twitter.com/7cqmKDb9xv
Writing a book about the history of keyboards: http://aresluna.org/shift-happens · Design manager @figmadesign · Typographer · Occasional speaker · He/him
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There were a bunch of other distinctive spaces, too, and after a while I realized that this whole place felt a bit like… a game itself.pic.twitter.com/7cqmKDb9xv
Some of the exhibits were haunting and thoughtful, like this meditation on the nature of play: four computers playing by themselves, forever.pic.twitter.com/RcKJjxlTr9
Does play have to be fun? In one of the corners sat that one game that would actually hurt you. (More info: https://en.wikipedia.org/wiki/PainStation …)pic.twitter.com/D9T0s6m9L5
There was also the area of videogames as a world of art unto themselves – for example one station allowed me to play the classic ROM Check Fail (which you can check out here: http://www.farbs.org/romcheckfail.php …).pic.twitter.com/2MEqfC4eIk
(Alas, no Multibowl! I’ve always wanted to try it: https://en.wikipedia.org/wiki/Multibowl )
There were areas that explored programming and gaming as forever intertwined, for example with the simulation of an old Ferranti computer and a very simple early game.pic.twitter.com/C4o3W4NqWp
I was also delighted to find a station with ELIZA (which I just talked about at a conference!) – it was particularly interesting to come back to it once in a while and see what other people typed:pic.twitter.com/gNY17yMNRt
I have this in the current draft of my book. :·)pic.twitter.com/GoqQsLfONZ
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