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mwichary's profile
Marcin Wichary
Marcin Wichary
Marcin Wichary
@mwichary

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Marcin Wichary

@mwichary

Writing a book about the history of keyboards: http://aresluna.org/shift-happens  · Design manager @figmadesign · Typographer · Occasional speaker · He/him

San Francisco, Calif.
Joined October 2009

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    1. Marcin Wichary‏ @mwichary 19 Nov 2018
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      What I really admired about the Videogame Museum in Berlin is that they didn’t stop at cheap nostalgia, or simply trying to recreate an arcade parlor or a mancave. They went much further than that. They managed to put together the biggest celebration of videogames I’ve ever seen.pic.twitter.com/j4brwzRfi7

      13 replies 114 retweets 299 likes
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    2. Marcin Wichary‏ @mwichary 19 Nov 2018
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      Sure, there were displays of old hardware like this, and artifacts strewn around to remind you that You Were Young Once.pic.twitter.com/KgAe3iY47V

      2 replies 1 retweet 29 likes
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      Marcin Wichary‏ @mwichary 19 Nov 2018
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      But soon, I realized that there was much more. First hint: The old Pong machine had its innards exposed, because – well – weren’t you always curious? And you could still play it in that state! (Which actually felt a bit weird.)pic.twitter.com/Yr3Cd5aQHO

      11:55 AM - 19 Nov 2018
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      • Jarek Radosz Kuromi Bunny in Boston 2003 finchiekins Pasokon Deacon | [J-PC Daze] David (he/him) Dan «#antifa» ✊🏿✊🏾✊🏽✊🏼✊🏻🏴🏴‍☠️ Mathew Cropper Denver, the last Sebosaur
      2 replies 5 retweets 32 likes
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        2. Marcin Wichary‏ @mwichary 19 Nov 2018
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          It wasn’t just old games – right next door, I sat down and played the entirety of The Stanley Parable, a game I’ve always wanted to try.pic.twitter.com/pdMsgBkiWO

          1 reply 1 retweet 28 likes
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        3. Marcin Wichary‏ @mwichary 19 Nov 2018
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          There was the understanding that games can be so much more to people. In one area, there were small rooms recreating gaming spaces in the 1980s and 1990s,pic.twitter.com/03uOEh71aC

          1 reply 2 retweets 38 likes
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        4. Marcin Wichary‏ @mwichary 19 Nov 2018
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          …at times in astonishing detail.pic.twitter.com/2YnqiMnoFq

          4 replies 4 retweets 40 likes
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        5. Marcin Wichary‏ @mwichary 19 Nov 2018
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          (All of these you could just sit down to and play with!)

          1 reply 0 retweets 12 likes
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        6. Marcin Wichary‏ @mwichary 19 Nov 2018
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          There was also a small penny arcade filled with a bunch of videogames. And again, just this one little detail – a physical list of high scores – told me the creators understood how these spaces functioned outside of just hardware + software.pic.twitter.com/E3Mziappq8

          2 replies 0 retweets 18 likes
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        7. Marcin Wichary‏ @mwichary 19 Nov 2018
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          There were a bunch of other distinctive spaces, too, and after a while I realized that this whole place felt a bit like… a game itself.pic.twitter.com/7cqmKDb9xv

          1 reply 0 retweets 16 likes
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        8. Marcin Wichary‏ @mwichary 19 Nov 2018
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          Some of the exhibits were haunting and thoughtful, like this meditation on the nature of play: four computers playing by themselves, forever.pic.twitter.com/RcKJjxlTr9

          1 reply 3 retweets 36 likes
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        9. Marcin Wichary‏ @mwichary 19 Nov 2018
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          Does play have to be fun? In one of the corners sat that one game that would actually hurt you. (More info: https://en.wikipedia.org/wiki/PainStation …)pic.twitter.com/D9T0s6m9L5

          2 replies 2 retweets 21 likes
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        10. Marcin Wichary‏ @mwichary 19 Nov 2018
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          There was also the area of videogames as a world of art unto themselves – for example one station allowed me to play the classic ROM Check Fail (which you can check out here: http://www.farbs.org/romcheckfail.php …).pic.twitter.com/2MEqfC4eIk

          1 reply 0 retweets 19 likes
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        11. Marcin Wichary‏ @mwichary 19 Nov 2018
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          (Alas, no Multibowl! I’ve always wanted to try it: https://en.wikipedia.org/wiki/Multibowl )

          1 reply 0 retweets 5 likes
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        12. Marcin Wichary‏ @mwichary 19 Nov 2018
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          There were areas that explored programming and gaming as forever intertwined, for example with the simulation of an old Ferranti computer and a very simple early game.pic.twitter.com/C4o3W4NqWp

          2 replies 0 retweets 11 likes
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        13. Marcin Wichary‏ @mwichary 19 Nov 2018
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          I was also delighted to find a station with ELIZA (which I just talked about at a conference!) – it was particularly interesting to come back to it once in a while and see what other people typed:pic.twitter.com/gNY17yMNRt

          3 replies 6 retweets 23 likes
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        14. Marcin Wichary‏ @mwichary 19 Nov 2018
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          The museum also understood that videogames are just a small part of the larger history of gaming – see, for example, this postcard turn-by-turn game of chess:pic.twitter.com/7XA3uNjCme

          1 reply 0 retweets 20 likes
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        15. Marcin Wichary‏ @mwichary 19 Nov 2018
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          And then, there was also a goofy huge joystick you could even step on (remove your shoes first!) to play… YES. The Atari 2600 version of Pac-Man. Which was hilarious and PERFECT.pic.twitter.com/aSjQKWZPkm

          2 replies 1 retweet 13 likes
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        16. Marcin Wichary‏ @mwichary 19 Nov 2018
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          There were also nods to where we were, with German accents all around:pic.twitter.com/RKOBYArpeL

          1 reply 0 retweets 7 likes
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        17. Marcin Wichary‏ @mwichary 19 Nov 2018
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          Not to mention Poly Play – “the first and only videogame machine produced in the former GDR.” Of course, you could also run with it. Which I did. Spoiler: It’s *really* bad.pic.twitter.com/fZefSQm7V8

          2 replies 1 retweet 12 likes
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        18. Marcin Wichary‏ @mwichary 19 Nov 2018
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          Or this early prototype of a driving game with a moving cabinet that was still working! (And actually scared me a bit, as it was much more articulated than I expected.)pic.twitter.com/b2oZqr4rJP

          1 reply 0 retweets 10 likes
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        19. Marcin Wichary‏ @mwichary 19 Nov 2018
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          And speaking of playfulness with the UI: Many of the stations with simple information or videos were controlled using joysticks…pic.twitter.com/FHT3XJ1w0U

          1 reply 0 retweets 8 likes
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        20. Marcin Wichary‏ @mwichary 19 Nov 2018
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          …and vice versa, many of the games were played using keyboards, an admission that was refreshing to see.pic.twitter.com/wZ8iP6D2cb

          1 reply 1 retweet 13 likes
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        21. Marcin Wichary‏ @mwichary 19 Nov 2018
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          (Particularly right next to the abysmal Power Glove.)pic.twitter.com/z3XIBEpuao

          1 reply 0 retweets 13 likes
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        22. Marcin Wichary‏ @mwichary 19 Nov 2018
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          Overall, I was so impressed with the amount of respect and effort dedicated to the universe of gaming.pic.twitter.com/wX5TxqMzs5

          1 reply 0 retweets 10 likes
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        23. Marcin Wichary‏ @mwichary 19 Nov 2018
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          Sure, you could come and spend an hour just having fun, but it wasn’t very hard to look around and gain something more: a profound appreciation for videogames as a whole.

          1 reply 0 retweets 9 likes
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        24. Marcin Wichary‏ @mwichary 19 Nov 2018
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          There was so much creativity here, and many museums could learn from that. Whether you’re a museum, or just a regular human being: check it out if you’re ever in Berlin! http://www.computerspielemuseum.de/ 

          2 replies 1 retweet 26 likes
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        25. End of conversation

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