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mulegirl's profile
Erika Hall
Erika Hall
Erika Hall
@mulegirl

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Erika Hall

@mulegirl

Author of Just Enough Research. Co-founder of Mule Design. Super happy consultant.(she/they/friend/sir) Take a sec to thank someone out there who helped you.

California
muledesign.com
Joined July 2006

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    Erika Hall‏ @mulegirl 21 Feb 2019

    So I'm going to try something here. I'm going to do a monster thread about using stories to help visualize the relationship between design and business in order to make more intentional, ethical choices. Let's go!

    11:21 AM - 21 Feb 2019
    • 138 Retweets
    • 510 Likes
    • Josh Peters Suraj Jain Jack Howells Karen Kurycki Nicholas Macias scott Faz Besharatian Jess Costa Kalina Zografska
    8 replies 138 retweets 510 likes
      1. New conversation
      2. Erika Hall‏ @mulegirl 21 Feb 2019

        For all the efforts of smart and well-meaning professionals, the interfaces between humans and the economic entities we’ve created seem not to be so much on the side of the humans and trending worse. This is *the* central problem of digital interactive systems design.

        1 reply 3 retweets 50 likes
        Show this thread
      3. Erika Hall‏ @mulegirl 21 Feb 2019

        The tendency for designers to consider system design only from the point of the user—and emphasize empathy—has contributed to this. Design is only as “human-centered” as the business model allows and designers have been treating business models as givens.

        2 replies 28 retweets 110 likes
        Show this thread
      4. Erika Hall‏ @mulegirl 21 Feb 2019

        To the the extent that a business takes place in software, designing the software is designing the business. Unless designers consider and influences the whole system, they risk contributing to a beautiful experience that exploits people, or to a beautiful experience that fails.

        3 replies 19 retweets 76 likes
        Show this thread
      5. Erika Hall‏ @mulegirl 21 Feb 2019

        We need to move from user-centered design, to value-oriented design. This means thinking about designing the exchange of value between an organization and its customers in a real-world context. (May @MrAlanCooper forgive me for conflating user/customer for the sake of a model.)pic.twitter.com/fanr06DuUP

        4 replies 13 retweets 101 likes
        Show this thread
      6. Erika Hall‏ @mulegirl 21 Feb 2019

        The tension between design and business turns on the type of data used to make decisions and express value. Value to humans/users is qualitative. Value to business is quantitative. In order to make holistic decisions, we need a representation that makes that translation.

        2 replies 8 retweets 55 likes
        Show this thread
      7. Erika Hall‏ @mulegirl 21 Feb 2019

        Services that offer a sleight-of-hand conversion of messy human experience to tidy numbers turn a tidy profit. They make out like bandits—even when the numbers are meaningless—because managers demand measurements.pic.twitter.com/BIEHUcqGMe

        1 reply 1 retweet 36 likes
        Show this thread
      8. Erika Hall‏ @mulegirl 21 Feb 2019

        Humans run on stories. Narrative is how we organize and coordinate our frankly disordered experience of life. As much as we want to think we are analytic and "data-driven", we all make choices based on habits and stories, *then* figure out how to explain those choices.

        2 replies 23 retweets 93 likes
        Show this thread
      9. Erika Hall‏ @mulegirl 21 Feb 2019

        Kurt Vonnegut had an idea about stories that is exceedingly useful to both business and design. He graphed stories along a timeline showing the good fortune and misfortune of the protagonist. For example, Cinderella from downtrodden to happily ever after:pic.twitter.com/wBoGLa89BY

        Kurt Vonnegut's graph of the Cinderella
        2 replies 7 retweets 55 likes
        Show this thread
      10. Erika Hall‏ @mulegirl 21 Feb 2019

        You can also graph the prince's story AND show the prince and Cinderella in the same view. Sadness at midnight. Happiness after shoe fits. Designers are familiar with story graphs like Vonnegut's as "Customer Journey Maps" or similar, but usually only one perspective at a time.pic.twitter.com/QWl4HEkVSX

        Diagram of the Prince's journey in Cinderella
        Cinderella storyline graph
        1 reply 3 retweets 33 likes
        Show this thread
      11. Erika Hall‏ @mulegirl 21 Feb 2019

        The customer journey map represents a story—a series of interactions between a person and whatever a company offers. (Each interaction is called a "touchpoint", which is a little gross. So, I’ve replaced touchpoints with “boop.” Suggest you do same.) But it only shows one side.pic.twitter.com/tj0qpi4YDh

        Customer journey map example
        3 replies 1 retweet 69 likes
        Show this thread
      12. Erika Hall‏ @mulegirl 21 Feb 2019

        Businesses have storylines too. The successful ones tend to resemble one another. For example, here is Paul Graham’s well-known-in-Silicon Valley start-up graph. This diagram is popular because it tells a clear, aspirational story. Cinderella for early stage companies.pic.twitter.com/y0CvA6Ial0

        Paul Graham's start-up diagram
        2 replies 0 retweets 20 likes
        Show this thread
      13. Erika Hall‏ @mulegirl 21 Feb 2019

        But what happens if you zoom out and extend the business story timeline? Even for the luckiest companies, that high growth "happily ever after" tends to maturity and decline.pic.twitter.com/glCnFr7gjR

        Graph of business growth reaching maturity
        1 reply 0 retweets 24 likes
        Show this thread
      14. Erika Hall‏ @mulegirl 21 Feb 2019

        As industries and businesses mature, and prospects for continued growth fade, companies look for new ideas that will plump their value without cannibalizing their core business. They acquire bright young things, or start internal “innovation labs”, or turn to "design thinking".pic.twitter.com/2XDarP0li4

        Graph of mature business trying to plump valuation with innovation
        1 reply 2 retweets 24 likes
        Show this thread
      15. Erika Hall‏ @mulegirl 21 Feb 2019

        So, designers have customer journey maps, lines graphs representing value to the user. And businesses have line graphs representing the value of the business. Even though people and businesses are interdependent, we've been missing a simple combined visualization. Huh.

        1 reply 0 retweets 32 likes
        Show this thread
      16. Erika Hall‏ @mulegirl 21 Feb 2019

        In order to visualize the exchange of value, we could just plot both customer and business story on one graph. At every point of interaction, it's easy to see who is benefitting and how much, in a rough, for the sake of discussion way. This is the view we've been missing:pic.twitter.com/rRLJDmNpTE

        Exchange of value between customer and business
        3 replies 9 retweets 58 likes
        Show this thread
      17. Erika Hall‏ @mulegirl 21 Feb 2019

        Everything I’m talking about here is an over-simplification. But the only way we can work together across disciplines to solve hard problems is by creating a lingua franca of conceptual simplicity. Complex representations, intentional or not, can hide a lot of dirty dealing.

        1 reply 3 retweets 27 likes
        Show this thread
      18. Erika Hall‏ @mulegirl 21 Feb 2019

        A lot of business is based on identifying a resource (petroleum reserves, idle automobiles, human attention) extracting value from it, and often depleting it. If business success means harm to the system, every individual contributing to that success is doing harm.pic.twitter.com/dJSNPlZcr3

        A graph of system well being
        1 reply 7 retweets 34 likes
        Show this thread
      19. Erika Hall‏ @mulegirl 21 Feb 2019

        How often do designers stand back and ask whether they are creating a real harm—a problem or injury not reflected in the balance sheet—at the same they are solving a business problem, or "delighting" an individual customer? Not often enough. Because it's not "part of the job".

        1 reply 10 retweets 59 likes
        Show this thread
      20. Erika Hall‏ @mulegirl 21 Feb 2019

        Of course, we are talking about wicked problems with no definitive solution and many trade-offs, but we have to stop burying our heads in the details of our discipline-specific documentation. We can't work as though "user empathy" and "shareholder value" are different planets.

        3 replies 0 retweets 32 likes
        Show this thread
      21. Erika Hall‏ @mulegirl 21 Feb 2019

        Try this with your own business or product or service. Draw one line for customer well-being. One for business success. One for the surrounding environment (industry/society/planet/whatever) See how well they align at each point. Discuss different scenarios and timescales.pic.twitter.com/GQmfTkqpsu

        4 replies 7 retweets 54 likes
        Show this thread
      22. Erika Hall‏ @mulegirl 21 Feb 2019

        Graphing multiple perspectives against one another doesn't take special skills, or tools, or software. You can use it to visualize historic correlations or discuss hypothetical scenarios. You should make it part of your basic practice.

        2 replies 1 retweet 18 likes
        Show this thread
      23. Erika Hall‏ @mulegirl 21 Feb 2019

        The only way to design ethically is to design so that business success, customer wellbeing, and environmental health are in alignment, or at least not in opposition. This requires that you keep the big picture in mind at all times.

        7 replies 25 retweets 83 likes
        Show this thread
      24. Erika Hall‏ @mulegirl 21 Feb 2019

        pic.twitter.com/mRrQPAgXco

        2 replies 1 retweet 18 likes
        Show this thread
      25. Erika Hall‏ @mulegirl 21 Feb 2019

        Source post: https://medium.com/mule-design/a-three-part-plan-to-save-the-world-98653a20a12f … Whew.

        4 replies 4 retweets 47 likes
        Show this thread
      26. Erika Hall‏ @mulegirl 22 Feb 2019

        Thank you for coming to my TED talk.

        3 replies 0 retweets 28 likes
        Show this thread
      27. End of conversation

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