New blog post: Conformal Texture Mapping. Come fall into a rabbit hole of math with me! http://reedbeta.com/blog/conformal-texture-mapping/ …
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Parameterization for lightmaps is kind of special though. You don’t need unique mapping. Triangles are allowed to overlap in uv space to some degree (in fact you really want overlap in some cases). There’s not a lot of literature that talks about lightmaps specifically.
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Packing is also a fun problem.
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LSCM is a bit outdated, ABF++ should give better results and it's not too hard to implement
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Reference?

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