Russell Thomas

@MrMeritology

Natural Philosopher, Security Data Scientist, PhD Candidate: George Mason, Computational Social Science. Tweets are my own.

Silicon Valley, USA
Joined October 2009

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  1. Sometimes, adding more players increases stability of game outcomes (long-period cycle in 4-player)

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  2. Retweeted

    It doesn't come naturally to me or other academics, but finding good abstractions is a valuable skill that I am trying to develop.

  3. Retweeted

    New blog post: Can professional certs be bad? Professional Certifications & Behavioural Economics.

  4. Retweeted

    Our salon on civics in a distributed society with and is starting soon. Stream at

  5. Retweeted

    EMFASE project - calling security experts to complete comprehensibility of risk models survey

  6. 16 defenders (green), 4 attackers (red), 184 2-player games (100X100) 1,434 ticks and no equilibrium in sight

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  7. Here, there are 100 possible moves for each player.

  8. Next step: introduce asymmetric payoffs btwn attack and defense. Probably lognormal. THAT should make for some fun learning dynamics!

  9. So only difference right now btwn attackers and defenders is the topology of network of games.

  10. BIG BUT: the payoffs are not set to match cyber security. Currently these are bivariate normal distributions, mean = 0, sd = 1.

  11. Sample run: 2 agents of12. Green=defender Red=attacker Attacker strategies fairly stable vs Defender oscillations

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  12. Up to half of players can be attackers, and there are parameters to control for "degree of antagonism" btwn attack/defense, defense/defense

  13. The current parameter range is up to 20 players and up to 400X400 games. It all works, but is CPU bound. Only a few ticks/second.

  14. Of course, this certainly doesn't LOOK like any cyber security game most people would recognize. UI is more like MRI + EKG

  15. It's slow as molasses in January, and many features not in yet. Much performance tuning will be needed, (likely) port to native Java + MASON

  16. An alternate view w/ agent-to-agent interactions (60 2-player games, total)

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  17. Agent-based Cyber Security Investment Game in Netlogo (8 defenders, 4 attackers, 200X200 games, on-line learning)

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  18. Retweeted

    We are at our strongest when we view our nation's challenges and opportunities not as R vs. Ds, but as the future vs. the past

  19. OK. New rule for next . Everybody has to breath nitrous while watching.

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