Russell Thomas
@MrMeritology
Natural Philosopher, Security Data Scientist, PhD Candidate: George Mason, Computational Social Science. Tweets are my own.
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Russell Thomas followed
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Sometimes, adding more players increases stability of game outcomes
@daniel_bilar (long-period cycle in 4-player) pic.twitter.com/tehAZ2S2G2
8:37 PM - 13 Jan 2016 · Details0 retweets 1 like -
Russell Thomas Retweeted
It doesn't come naturally to me or other academics, but finding good abstractions is a valuable skill that I am trying to develop.
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Russell Thomas Retweeted
New blog post: Can professional certs be bad? Professional Certifications & Behavioural Economics. https://fsmontenegro.wordpress.com/2016/01/13/professional-certifications-behavioural-economics/ …
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Russell Thomas Retweeted
Our salon on civics in a distributed society with
@EthanZ and@erhardt is starting soon. Stream at https://plus.google.com/u/0/events/c1l935h3gmp48r3t5144vnlu3is?hl=en …2 retweets 2 likes -
Russell Thomas Retweeted
EMFASE project - calling security experts to complete comprehensibility of risk models survey http://www.deepblueservices.eu/emfase/
@dblue_it1 retweet 2 likes -
16 defenders (green), 4 attackers (red), 184 2-player games (100X100) 1,434 ticks and no equilibrium in sight pic.twitter.com/IsSeplhft6
12:45 AM - 13 Jan 2016 · Details0 retweets 3 likes -
Here, there are 100 possible moves for each player.
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Next step: introduce asymmetric payoffs btwn attack and defense. Probably lognormal. THAT should make for some fun learning dynamics!
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So only difference right now btwn attackers and defenders is the topology of network of games.
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BIG BUT: the payoffs are not set to match cyber security. Currently these are bivariate normal distributions, mean = 0, sd = 1.
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Sample run: 2 agents of12. Green=defender Red=attacker Attacker strategies fairly stable vs Defender oscillations pic.twitter.com/hFM9cAuCkN
11:37 PM - 12 Jan 2016 · Details1 retweet 1 like -
Up to half of players can be attackers, and there are parameters to control for "degree of antagonism" btwn attack/defense, defense/defense
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The current parameter range is up to 20 players and up to 400X400 games. It all works, but is CPU bound. Only a few ticks/second.
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Of course, this certainly doesn't LOOK like any cyber security game most people would recognize. UI is more like MRI + EKG
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It's slow as molasses in January, and many features not in yet. Much performance tuning will be needed, (likely) port to native Java + MASON
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An alternate view w/ agent-to-agent interactions (60 2-player games, total) pic.twitter.com/oIEPJZ1nm4
11:11 PM - 12 Jan 2016 · Details0 retweets 1 like -
Agent-based Cyber Security Investment Game in Netlogo (8 defenders, 4 attackers, 200X200 games, on-line learning) pic.twitter.com/581cOTxDEy
11:10 PM - 12 Jan 2016 · Details2 retweets 7 likes -
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That moment when all of the software system starts working (or so it seems) pic.twitter.com/14D46HcLJE
Play11:04 PM - 12 Jan 2016 · Details0 retweets 1 like
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Russell Thomas Retweeted
We are at our strongest when we view our nation's challenges and opportunities not as R vs. Ds, but as the future vs. the past
#SOTU58 retweets 85 likes -
OK. New rule for next
#SOTU. Everybody has to breath nitrous while watching.#LessSnarkMoreChill0 retweets 0 likes
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