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Interior Illumination demo. Realtime direct light with *trick* GI and IBL. https://playcanv.as/p/ZV4PW6wr/
#WebGL#graphics#gamedev#interiordesign#interior made with@playcanvaspic.twitter.com/fiWO2hXkUdShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Max M Retweeted
January Coding Challenge
Best PR (as judged by me) to the @playcanvas Engine GitHub repo gets $1000! https://github.com/playcanvas/engine …
Payment made by me personally
Final PR submission date: 31 Jan '21
Winner announced: 1 Feb '21
PlayCanvas team not eligible
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Flash, you've changed lives of many people and made internet so much more alive. You've created industries and new art mediums. Thank you.
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Max M Retweeted
Here's the result of my holiday coding! A simple WebGPU Clustered Shading implementation. Clip shows a scene with 500 lights, using clustered shading initially, then switching to a "naive" method, then back to clustered.pic.twitter.com/pZxZ1jaws7
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Max M Retweeted
I should follow up by saying PlayCanvas is so awesome because of ultra-talented Russians/Russian-speakers like
@guycalledfrank,@mrmaxm,@RxSasha,@maungers and@yak32.Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
My attempt on moving
@playcanvas engine to ES6+ source. While supporting ES5 targets to stay as one of the most widely supported#WebGL engine out there.https://github.com/playcanvas/engine/pull/2642 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
And of course links. git: https://github.com/Maksims/mr-EventEmitter … npm: https://www.npmjs.com/package/mr-eventemitter … inspired by this video:https://www.youtube.com/watch?v=cLxNdLK--yI …
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Just published my first NPM package. Experimenting with dual-ECMA support, where we can have es8 (2017) version for majority of users, and fallback for small % of es5 (2009) users.
Good learnings.
Library is an EventEmitter with focus on performance and memory efficiency.Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
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Max M Retweeted
Here is what happened in AR between November 1-30, 2020. by
@tomemrichhttps://www.linkedin.com/pulse/ar-roundup-november-2020-tom-emrich/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
And the link of course: https://d2qw3slsk0j2hb.cloudfront.net/ Made with
@playcanvasShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Pretty cool
#WebGL experience by@visionaries777 I wish there was a direct link to this car view. And congrats with@fwa of the day!pic.twitter.com/jw0yyvKanI
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Made PR to
@playcanvas engine: https://github.com/playcanvas/engine/pull/2614 … And live demo: https://playcanv.as/p/S01LYTIU/Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Using HTML + CSS in
#WebXR AR is already possible today on Android Chrome. And is as simple as just providing Element to API. I love simple and clean APIs. Nice job@klausweidnerShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Kaboom!!! That was epic
@SpaceXThanks. Twitter will use this to make your timeline better. UndoUndo -
There are romantic open business models, that are new and shiny, attract big communities for the ideology sake. But in realities of capitalism, they have to stay financially viable businesses, so they adapt. And
@mapbox made a good impact to the industry along the way.Thanks. Twitter will use this to make your timeline better. UndoUndo -
Not to be rude, but so much work been spent into it, sadly can't stop but to feel disgusted by the type of content. Someone with a deep pocket, could do so much use for world, and is doing this?
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It's such a weird experience: https://videogame.balenciaga.com/ It has nothing to do with
#WebGL. Potential is definitely there, but what business model will be able to cover the costs per user per hour, and only for type of content that is suitable for high latency.Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Max M Retweeted
I'm preparing a talk about WebXR. if you're doing cool stuff that want showcased and give me permission to show in the slides, please reply with capture+description and i'll try to fit it in
it can be aframe, bablyon, playcanvas, three, and anything else webxr
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Max M Retweeted
The WebXR Lighting Estimation API is now in Origin Trial in Chrome! Give it a try in your own apps and give us feedback! Explainer: https://github.com/immersive-web/lighting-estimation/blob/main/lighting-estimation-explainer.md … Origin Trial Registration: https://developers.chrome.com/origintrials/#/view_trial/4456311831283105793 … Sample: https://github.com/toji/xr-lighting …pic.twitter.com/mK7VSO6zGX
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