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Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.50.9280&rep=rep1&type=pdf …
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Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality. https://www.microsoft.com/en-us/research/publication/holographic-near-eye-displays-virtual-augmented-reality/ …pic.twitter.com/zesQdJfkqp
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Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR. http://pdf.mmci.uni-saarland.de/projects/SaccadeLandingPrediction/ …pic.twitter.com/N4WYv1QFjz
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Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format http://casual-effects.com/data/index.html pic.twitter.com/c5Nf8sW51t
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with great pleasure : Rendering of COD: Infinite Warfare is finally online. https://research.activision.com And way more to come from us - soon!
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Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines. http://jcgt.org/published/0006/02/02/ …pic.twitter.com/DnXHFzmAoe
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Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from (
@Digital_Dragons 2017):https://knarkowicz.wordpress.com/publications/謝謝,Twitter 將使用這項資訊來使你的時間軸更完美。 還原 -
Physics Forests by Ladicky et al. SIG/ASIA'15 paper: https://www.inf.ethz.ch/personal/ladickyl/fluid_sigasia15.pdf … SIG'17 Machine Learning results: https://www.youtube.com/watch?v=55rsJI11FOA …pic.twitter.com/ppkoN4Xu6Q
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One of the most important advances in deep reinforcement learning in recent times:https://pathak22.github.io/noreward-rl/
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Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.https://www.youtube.com/watch?v=9Oo0TlprwAQ …
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Live Now: Introducing Google Seurat with ILMxLAB
#IO17https://youtu.be/_rAHM70jfzo謝謝,Twitter 將使用這項資訊來使你的時間軸更完美。 還原 -
Koniaris et al, Real-time Rendering with Compressed Animated Light Fields, GI'2017 (Disney) https://www.disneyresearch.com/publication/real-time-rendering-with-compressed-animated-light-fields/ …https://www.youtube.com/watch?v=-Hc92mP3GLw …
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We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:https://github.com/embree/embree/releases/tag/v2.16.0 …
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4 diopter range in VR for Matsuda et al.'s SIGGRAPH'17 Focal Surface Displays https://scontent.oculuscdn.com/v/t64.5771-25/11162698_1898529713737363_2337972817741479936_n.pdf/FSD_paper_authors_version.pdf?_nc_log=1&oh=df1fb54af254dfb447f873312e1bc7c0&oe=594A2C53 …pic.twitter.com/ScFdFMLQPw
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Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA https://www.regonline.com/registration/checkin.aspx?MethodId=0&EventSessionId=314a044cb48249db95da2dde06f5ff1a&EventId=1991586 …
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Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here: https://www.youtube.com/watch?v=sy5dDJ4zRWg …
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Probabilistic tile-based 2D map generator! https://redd.it/67479o Uses naive Bayes to model cell probabilities on expanding wave.
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The "bottomless joystick" is a really flexible and practical haptic device for VR.https://vimeo.com/194487081
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Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering http://jcgt.org/published/0006/01/03/ …pic.twitter.com/pjUOOTAabS
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We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):
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