Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Đã tham gia tháng 2 năm 2009

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  1. 15 thg 7

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. 12 thg 7

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. 12 thg 7

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. 10 thg 7

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

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    8 thg 7

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

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    14 thg 6

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

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    26 thg 5

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. 27 thg 5
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    20 thg 5

    One of the most important advances in deep reinforcement learning in recent times:

  10. 20 thg 5

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

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    18 thg 5

    Live Now: Introducing Google Seurat with ILMxLAB

  12. 17 thg 5
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    17 thg 5

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. 16 thg 5
  15. 14 thg 5

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

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    29 thg 4

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

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    24 thg 4

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. 10 thg 4

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

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    30 thg 3

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

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    18 thg 3

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

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