Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Şubat 2009 tarihinde katıldı

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  1. 15 Tem

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. 12 Tem

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. 12 Tem

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. 10 Tem

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

  5. Retweetledi
    8 Tem

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

  6. Retweetledi
    14 Haz

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

  7. Retweetledi
    26 May

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. 27 May
  9. Retweetledi
    20 May

    One of the most important advances in deep reinforcement learning in recent times:

  10. 20 May

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

  11. Retweetledi
    18 May

    Live Now: Introducing Google Seurat with ILMxLAB

  12. 17 May
  13. Retweetledi
    17 May

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. 16 May
  15. 14 May

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

  16. Retweetledi
    29 Nis

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

  17. Retweetledi
    24 Nis

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. 10 Nis

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

  19. Retweetledi
    30 Mar

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

  20. Retweetledi
    18 Mar

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

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