Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Gått med februari 2009

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  1. 15 juli

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. 12 juli

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. 12 juli

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. 10 juli

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

  5. Retweetade
    8 juli

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

  6. Retweetade
    14 juni

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

  7. Retweetade
    26 maj

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. 27 maj
  9. Retweetade
    20 maj

    One of the most important advances in deep reinforcement learning in recent times:

  10. 20 maj

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

  11. Retweetade
    18 maj

    Live Now: Introducing Google Seurat with ILMxLAB

  12. 17 maj
  13. Retweetade
    17 maj

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. 16 maj
  15. 14 maj

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

  16. Retweetade
    29 apr.

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

  17. Retweetade
    24 apr.

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. 10 apr.

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

  19. Retweetade
    30 mars

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

  20. Retweetade
    18 mars

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

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