Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Participa desde fevereiro de 2009

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  1. 15 de jul

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. 12 de jul

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. 12 de jul

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. 10 de jul

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

  5. retweetou
    8 de jul

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

  6. retweetou
    14 de jun

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

  7. retweetou
    26 de mai

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. 27 de mai
  9. retweetou
    20 de mai

    One of the most important advances in deep reinforcement learning in recent times:

  10. 20 de mai

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

  11. retweetou
    18 de mai

    Live Now: Introducing Google Seurat with ILMxLAB

  12. 17 de mai
  13. retweetou
    17 de mai

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. 16 de mai
  15. 14 de mai

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

  16. retweetou
    29 de abr

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

  17. retweetou
    24 de abr

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. 10 de abr

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

  19. retweetou
    30 de mar

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

  20. retweetou
    18 de mar

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

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