Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Iscritto a febbraio 2009

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  1. 15 lug

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. 12 lug

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. 12 lug

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. 10 lug

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

  5. ha ritwittato
    8 lug

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

  6. ha ritwittato
    14 giu

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

  7. ha ritwittato
    26 mag

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. 27 mag
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    20 mag

    One of the most important advances in deep reinforcement learning in recent times:

  10. 20 mag

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

  11. ha ritwittato
    18 mag

    Live Now: Introducing Google Seurat with ILMxLAB

  12. 17 mag
  13. ha ritwittato
    17 mag

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. 16 mag
  15. 14 mag

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

  16. ha ritwittato
    29 apr

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

  17. ha ritwittato
    24 apr

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. 10 apr

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

  19. ha ritwittato
    30 mar

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

  20. ha ritwittato
    18 mar

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

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