Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Vrijeme pridruživanja: veljača 2009.

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  1. 15. srp

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. 12. srp

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. 12. srp

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. 10. srp

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

  5. proslijedio/la je Tweet
    8. srp

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

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    14. lip

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

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    26. svi

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. 27. svi
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    20. svi

    One of the most important advances in deep reinforcement learning in recent times:

  10. 20. svi

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

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    18. svi

    Live Now: Introducing Google Seurat with ILMxLAB

  12. 17. svi
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    17. svi

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. 16. svi
  15. 14. svi

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

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    29. tra

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

  17. proslijedio/la je Tweet
    24. tra

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. 10. tra

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

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    30. ožu

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

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    18. ožu

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

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