Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Clárú: Feabhra 2009

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  1. 15 Iúil

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. 12 Iúil

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. 12 Iúil

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. 10 Iúil

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

  5. Rinne Atweetáil
    8 Iúil

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

  6. Rinne Atweetáil
    14 Meith

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

  7. Rinne Atweetáil
    26 Beal

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. 27 Beal
  9. Rinne Atweetáil
    20 Beal

    One of the most important advances in deep reinforcement learning in recent times:

  10. 20 Beal

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

  11. Rinne Atweetáil
    18 Beal

    Live Now: Introducing Google Seurat with ILMxLAB

  12. 17 Beal
  13. Rinne Atweetáil
    17 Beal

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. 16 Beal
  15. 14 Beal

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

  16. Rinne Atweetáil
    29 Aib

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

  17. Rinne Atweetáil
    24 Aib

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. 10 Aib

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

  19. Rinne Atweetáil
    30 Márta

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

  20. Rinne Atweetáil
    18 Márta

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

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