Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Inscrit en février 2009

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  1. 15 juil.

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. 12 juil.

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. 12 juil.

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. 10 juil.

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

  5. a retweeté
    8 juil.

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

  6. a retweeté
    14 juin

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

  7. a retweeté
    26 mai

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. 27 mai
  9. a retweeté
    20 mai

    One of the most important advances in deep reinforcement learning in recent times:

  10. 20 mai

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

  11. a retweeté
    18 mai

    Live Now: Introducing Google Seurat with ILMxLAB

  12. 17 mai
  13. a retweeté
    17 mai

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. 16 mai
  15. 14 mai

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

  16. a retweeté
    29 avr.

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

  17. a retweeté
    24 avr.

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. 10 avr.

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

  19. a retweeté
    30 mars

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

  20. a retweeté
    18 mars

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

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