Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Регистриран през февруари 2009 г.

Туитове

Блокираш @morgan3d

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  1. 15.07

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. 12.07

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. 12.07

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. 10.07

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

  5. ретуитна
    8.07

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

  6. ретуитна
    14.06

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

  7. ретуитна
    26.05

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. 27.05
  9. ретуитна
    20.05

    One of the most important advances in deep reinforcement learning in recent times:

  10. 20.05

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

  11. ретуитна
    18.05

    Live Now: Introducing Google Seurat with ILMxLAB

  12. 17.05
  13. ретуитна
    17.05

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. 16.05
  15. 14.05

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

  16. ретуитна
    29.04

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

  17. ретуитна
    24.04

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. 10.04

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

  19. ретуитна
    30.03

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

  20. ретуитна
    18.03

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

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