Morgan McGuire

@morgan3d

Research paper highlights by

Williams College and NVIDIA
Joined February 2009

Tweets

You blocked @morgan3d

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @morgan3d

  1. Jul 15

    Model-Based Object Pose in 25 Lines of Code IJCV'95 is robust and easy to implement image->3D tracking for AR

  2. Jul 12

    Maimone et al. SIGGRAPH'17 shows the power of holographic optical elements for practical augmented reality.

  3. Jul 12

    Arabadzhiyska et al.'s Saccade Landing Position Prediction SIGGRAPH'17 is a great step forward for foveated VR.

  4. Jul 10

    Major McGuire Computer Graphics Archive update! 40 high-quality, free 3D models for research in OBJ + PNG format

  5. Retweeted
    Jul 7

    with great pleasure : Rendering of COD: Infinite Warfare is finally online. And way more to come from us - soon!

  6. Retweeted
    Jun 14

    Lengyel, GPU-Friendly Font Rendering Directly from Glyph Outlines.

  7. Retweeted
    May 26

    Uploaded slides with comments for the “Rendering of Shadow Warrior 2” from ( 2017):

  8. May 27
  9. Retweeted
    May 20

    One of the most important advances in deep reinforcement learning in recent times:

  10. May 20

    Fei et al's Liquid-Hair Interactions (ToG/SIGGRAPH'17) includes full source, data, and executables.

  11. Retweeted
    May 18

    Live Now: Introducing Google Seurat with ILMxLAB

  12. May 17
  13. Retweeted
    May 17

    We released Embree 2.16! Improved multi-segment motion blur & two-level BVHs, higher RT perf, lower mem usage, etc.:

  14. May 16
  15. May 14

    Register now for early bird rates at High Performance Graphics 2017, colocated with SIGGRAPH in LA

  16. Retweeted
    Apr 29

    Watch the video for our SIGGRAPH '17 paper on coiling viscous liquids, with Egor Larionov and Robert Bridson, here:

  17. Retweeted
    Apr 23

    Probabilistic tile-based 2D map generator! Uses naive Bayes to model cell probabilities on expanding wave.

  18. Apr 10

    The "bottomless joystick" is a really flexible and practical haptic device for VR.

  19. Retweeted
    Mar 30

    Peters et al., Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering

  20. Retweeted
    Mar 18

    We're hard at work on Computer Graphics: Principles & Practice 4th Edition! What API do you prefer (please reply for "other" & discussion!):

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·