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Alexey Panteleev
@more_fps
Distinguished DevTech Engineer at NVIDIA. Portal RTX, Q2RTX, RTXDI. Opinions are my own.
Joined July 2019

Alexey Panteleev’s Tweets

Spent 1/2 hour debugging a DNS issue. In my home LAN, _only_ slack.com was not resolved. Turns out, the server that runs unbound had an incorrect time after a power outage. Apparently that's a reason for upstream DNS requests to fail?.. Why only one name though?
(1/5) Shading language and real-time rendering innovation are inextricably tied together. In this new talk, Slang researcher, Yong He, describes the details of new language features in Slang, and how they are used by real-time path tracing researchers.
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Learned that in a ray tracing pipeline, payload locations are local to a shader. Different shaders can use arbitrary locations. It's just a workaround to make the traceRayEXT function accept a generic type of payload.
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RTXDI 1.3 is available now, no registration required. It includes a new BRDF sampling mode and Pairwise MIS, greatly improving image quality. Here's a comparison (read clockwise):
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The updated RTX Direct Illumination (RTXDI) delivers better image quality on glossy surfaces. Check out the 1.3 update now. #GDC22
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This is Cinebench R23 running on Windows 11 on a Raspberry Pi 4 Model B (4 GB). There is no Arm build, so the CPU is emulated. Score is only 258 pts multi-core / 82 pts single-core... but it works!
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Two: have a second counterweight on the same arm as the payload, but much closer to the center. At or shortly before separation, release it to fall outwards and replace the payload. The arm needs to extend a bit though and not be destroyed by impact. (3/3)
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One: release the counterweight at the same moment as the payload. It will exit through an opening in the opposite direction and land in a pool, for example. The payload can have much less speed and kinetic energy than the payload, too. (2/3)
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