My #unrealfest talk on building tools in is up!
I talk about everything from high level-approaches to practical examples of different types of tools, and give a bit of a mention to 's Angelscript that we use at !
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A small mistake around the 21-minute mark: I said the GetSelectedActorsWithOverrides function comes from a Function Library.
No! It was actually in the Action Utility BP itself, because as rightly pointed out, you can't get the EditorActorSubsystem from a BPFL.🤦
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Oh, I loved your talk. I'm glad you talked me into going.
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