@moppin_ Any chance you could share some insight into your design process? I'm really interested in how each enemy/level was planned 2/2
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Replying to @kbjwes77
Oh the enemies and the levels took the longest time to design hah, I focused on not making them simply be hard to deal with
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Replying to @moppin_
but rather how they would make the player move/act differently upon their encounter, and whether it felt fair/fun or not.
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Replying to @moppin_
That's why I didn't put in bullet sponge enemies nor enemies that shoot projectiles,
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as they weren't very fun nor made for much of an interesting situation.
11:18 PM - 7 Aug 2016
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