@moppin_ Any chance you could share some insight into your design process? I'm really interested in how each enemy/level was planned 2/2
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but rather how they would make the player move/act differently upon their encounter, and whether it felt fair/fun or not.
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That's why I didn't put in bullet sponge enemies nor enemies that shoot projectiles,
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i love the simplicity of it all. very sleek and persistent. everything fit nicely in a compact and useful way.
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more games need to have a well fleshed out simplicity as downwell does. thanks for the details, i appreciate an honest dev!
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Something I've wondered is do some enemies of the same type have different AI? Some seem more aggressive than others
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nope didn't do anything fancy like that!
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