GM question: How could one get the ids of all the objects colliding within a certain mask? instance_place only returns 1 id so...
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Replying to @moppin_
add the instance to a list and deactivate it- loop through until no more touch it, then reactivate all of them
1 reply 0 retweets 3 likes
Replying to @marty_fun
Oh yeah that would work too!! Thanks!
11:46 PM - 15 Jul 2016
0 replies
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