GM question: How could one get the ids of all the objects colliding within a certain mask? instance_place only returns 1 id so...
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Replying to @moppin_
If without offsets, var found = 0, ids; with (obj_thing) if (place_meeting(x, y, other)) { ids[found] = id; found += 1; } // -> ids
2 replies 0 retweets 14 likes
Replying to @YellowAfterlife
Ohhhh thank you for the super quick answer!!! That's super smart
10:39 PM - 15 Jul 2016
0 replies
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