in regards to localization, would it be dumb to store every string that may differ with language as a global string upon launching the game,
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Replying to @moppin_
change that around depending on the language setting, and refer to that whenever it's needed? I have no idea how to go about this
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Replying to @moppin_1 reply 0 retweets 1 like
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Replying to @gromange1 reply 0 retweets 1 like
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