in regards to localization, would it be dumb to store every string that may differ with language as a global string upon launching the game,
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@moppin_ you could do something like GetString(StringType.Tutorial1) and just return the string in whatever language is set -
@wtrebella Thanks, yeah I'm trying something similar! - 1 more reply
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@moppin_ recommended way is to do device os language settings detection. Then use XML or whatever and load in the strings. -
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@moppin_ I don't know, but I would love to help localizing it into Chinese. I'd do it for free!Thanks. Twitter will use this to make your timeline better. UndoUndo
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@moppin_ that's how I would do it, or just have a global variable for the language and change the text string accordinglyThanks. Twitter will use this to make your timeline better. UndoUndo
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@moppin_ most frameworks provide a way to swap in different text resources. Totally different but probably on par with learning shaders :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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