@moppin_ Pretty darn hard, not sure which language you’re using, but I actually have this for ShaderLabl
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@pimcoumans I'm using OpenGL (gamemaker) :'( - 6 more replies
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@moppin_ Quick note: "If" statements are very slow in GLSL. Not a big deal for simple stuff like this, but keep it in mind for the future - 13 more replies
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@moppin_ Debugging shaders is like travelling back to the days when your debugger consisted of adding printf statements everywhere :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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@moppin_ Okay so you go to paint and you press the paintbucket and then you press green and then you press whiteThanks. Twitter will use this to make your timeline better. UndoUndo
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