SEKIRO might be my favorite soulsborne game gameplay wise, the combat is so good
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I couldn't find parrys fun in the previous games but SEKIRO manages to streamline the action by making it easier to execute, but balances it out by making it not as powerful, and demanding multiple successful parrys in a single combat and as a result makes combat super engaging
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Sekiro is really great. Combat feels way more satisfying. I also feel that the decisions I'm making in combat are far more interesting than just "run in circle and roll every attack" that I had in dark souls
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I don't know, I've only played it for a day and a succession of attacks seems much more difficult than parrying one in DS, and failure also feels more punishing, not that any of that is a bad thing.
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