Did you look into building spherical wavelets that meet your specific goals? Also, this might be of interest to you:https://play.google.com/store/books/details/Ricardo_Marques_Efficient_Quadrature_Rules_for_Ill?id=p0vrCQAAQBAJ …
We can reconstruct irradiance efficiently and in practice we don't really need to *reconstruct* radiance
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I'd much rather have an efficient convolution with arbitrary kernels than just better reconstruction of generic signals
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That's the issue I have with AD - reconstruction is nice, but doing anything other than that loses the local support.
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