Mitchell Miller

@mitch_k_miller

CS Graduate Student at Cal Poly, SLO concentrating on Game AI 🢖 game dev club leader 🢖 active traceur

Vrijeme pridruživanja: listopad 2018.

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  1. proslijedio/la je Tweet
    8. stu 2019.
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  2. proslijedio/la je Tweet
    11. lis 2019.

    it really simplifies the pathfinding code

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  3. 28. kol 2019.

    Getting on the board with some big creatures. Team ! Thanks for the neat conference game !

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  4. proslijedio/la je Tweet
    27. kol 2019.

    Finally, we released the kaiju game!🦖 Ruckus: Just another natural disaster - Now live on -

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  5. 28. kol 2019.

    Planning out our creatures...

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  6. 26. kol 2019.

    Back to back from London to San Luis Obispo; from to ! Full 2 week course of games research! 😁

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  7. proslijedio/la je Tweet
    26. kol 2019.

    Opening remarks and Panel 1!

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  8. proslijedio/la je Tweet
    22. kol 2019.

    I'll append all game design talks of here so here's Mitchell Miller presenting a study on how the presence of many players playing the same platformer level at the same time affects player performance & engagement. This includes malicious play & behavioral peer pressure.

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  9. 20. kol 2019.

    First day of the IEEE ! @cog2019ieee

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  10. 1. lip 2019.

    It's been fun to play around in . Slowly making progress on a weird lazer bouncing defense game: "Licht" :D

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  11. proslijedio/la je Tweet
    31. ožu 2019.

    Today, we are proudly announcing that Godot Engine will also do an IPO and go public.

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  12. proslijedio/la je Tweet
    14. ožu 2019.

    Read this if you're an AI researcher. A poignant and important observation. At least for those of us who have been brought up with at least a little bit of GOFAI thinking; I suspect there is a generation out there for whom massive computation is obviously the only game in town.

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  13. 25. sij 2019.

    Kicking off in San Luis Obispo. Thanks again to for lending us their office space. And thanks to Professor Grace () for helping us kick off the jam!

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  14. proslijedio/la je Tweet

    I'll be at this year giving a talk on the for . I'd like to showcase how a few sounds were created and am looking for some input. Any audible standouts from the game that you would like to see? I have a few guesses...

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  15. 25. pro 2018.
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  16. 12. stu 2018.

    Just finished up a local game jam with friends and pretty happy with what came out! Excited to continue this idea much further~

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  17. proslijedio/la je Tweet
    7. stu 2018.
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  18. 5. stu 2018.

    Moving platform that takes the players with it as it moves. Tying down which portions of the calculations that move the platform/player should occur on the server or client or BOTH is quite the conundrum. Learning bit by bit

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  19. 1. stu 2018.

    Working on the death and respawn in unity multiplayer. Both falling and touching spiked objects kills you. Also got the local player sprite to stand out amongst others ^^ but green is a gross color... Onto dynamic platform objects managed by the server

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  20. 30. lis 2018.

    Learning multiplayer in unity. Even with so much help, there is a lot more work than a single player game. :D

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