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Mitchell Miller proslijedio/la je Tweet
NPC dialog system iteration #1
#gamedev#madewithunity#indiegame#unity3d#indiedev#indiegame#indiegamespic.twitter.com/K88Dq4jaPIHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Mitchell Miller proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Getting on the board with some big creatures. Team
#calpoly!#fdg19 Thanks for the neat conference game@GalaxyKate!pic.twitter.com/OUKYhZ1prk
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Mitchell Miller proslijedio/la je Tweet
Finally, we released the kaiju game!
Ruckus: Just another natural disaster - Now live on - #DreamsPS4#MadeInDreams#PlayStation#Gamedev https://indreams.me/dream/mBFdayRFryJ …pic.twitter.com/k4MnNPiQlHPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Back to back from London to San Luis Obispo; from
#cog2019 to#fdg19! Full 2 week course of games research!
pic.twitter.com/OahQJTgnob
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Mitchell Miller proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Mitchell Miller proslijedio/la je Tweet
I'll append all game design talks of
#cog2019 here so here's Mitchell Miller presenting a study on how the presence of many players playing the same platformer level at the same time affects player performance & engagement. This includes malicious play & behavioral peer pressure.pic.twitter.com/kPvwN6yllU
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First day of the IEEE
#COG19! @cog2019ieeepic.twitter.com/nICvZh7OLi
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It's been fun to play around in
@godotengine. Slowly making progress on a weird lazer bouncing defense game: "Licht" :D#bugfixes#GodotEngine#GODOT#GameDevpic.twitter.com/QTbHncEgnUHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Mitchell Miller proslijedio/la je Tweet
Today, we are proudly announcing that Godot Engine will also do an IPO and go public.https://godotengine.org/article/godot-engine-go-public-2019 …
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Mitchell Miller proslijedio/la je Tweet
Read this if you're an AI researcher. A poignant and important observation. At least for those of us who have been brought up with at least a little bit of GOFAI thinking; I suspect there is a generation out there for whom massive computation is obviously the only game in town.https://twitter.com/MarlosCMachado/status/1106375673403326464 …
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Kicking off
#GGJ19 in San Luis Obispo. Thanks again to@iFixit for lending us their office space. And thanks to Professor Grace (@Mindtoggle) for helping us kick off the jam!pic.twitter.com/HwoyBlns3z
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Mitchell Miller proslijedio/la je Tweet
I'll be at
@Official_GDC this year giving a talk on the#sounddeisgn for#GodOfWar. I'd like to showcase how a few sounds were created and am looking for some input. Any audible standouts from the game that you would like to see? I have a few guesses... https://schedule.gdconf.com/session/the-sound-design-for-god-of-war/864408 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Just finished up a local game jam with friends and pretty happy with what came out! Excited to continue this idea much further~https://deluca.itch.io/battletops
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Mitchell Miller proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Moving platform that takes the players with it as it moves. Tying down which portions of the calculations that move the platform/player should occur on the server or client or BOTH is quite the conundrum. Learning bit by bit
#gamedevelopment#Unitypic.twitter.com/dcSt7xkTKnHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Working on the death and respawn in unity multiplayer. Both falling and touching spiked objects kills you. Also got the local player sprite to stand out amongst others ^^ but green is a gross color... Onto dynamic platform objects managed by the server
#gamedevelopment#Unitypic.twitter.com/ZG6DVhydKZHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Learning multiplayer in unity. Even with so much help, there is a lot more work than a single player game. :D
#gamedevelopmentpic.twitter.com/ed4lO3q2Z1Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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