Miskatonic Studio

@miskatonic_s

A small, indie gamedev studio. Currently improving our first game: Intrepid!

Vrijeme pridruživanja: rujan 2018.

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  1. Prikvačeni tweet
    3. velj

    The project is officially out! Godot Open Adventure Template (GOAT) is available on GitHub as of today morning :) Pull requests and issue reports are very welcome!

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    Getting a preview. , making 3D adventure games in Godot just got easier! - by

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  4. 29. sij

    Godot 3.2 stable was just released. After a short test, it seems that the adventure game template works without any issues with the new version! README has already been updated ;)

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  5. proslijedio/la je Tweet
    29. sij

    3.2 is out - advancing this game engine 'with quality as priority'

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  6. 28. sij

    The first milestone is 100% ready! However, the project will not be released until next week ;)

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  7. 27. sij

    Comparison of the original context inventory and the current one. A 3D version, although extremely cool, turned out to be less useful than normal buttons ;)

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  8. 26. sij

    Counting the days to :) The adventure game template is almost ready to be published on GitHub

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  9. proslijedio/la je Tweet
    25. sij

    Its so cool to see what people are making in my game. Whoever made this you are awesome.

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  10. proslijedio/la je Tweet
    25. sij

    A very requested feature for Godot 4.0 is that SSAO can be run in half size, so it does now (including a somewhat smart upscale algorithm to avoid blurring edges).

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  11. proslijedio/la je Tweet
    24. sij

    We already have talks lined up by , , , , , , Yann Burrett, and more to be confirmed by various Godot users and contributors. We could still fit a few more, so don't be shy :)

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  12. proslijedio/la je Tweet
    24. sij

    Reminder: the community meets in Brussels next week, with the on 1-2 February and afterwards our very own on 3-4 February. You can still register and propose talks! I'll post the preliminary schedule early next week:

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  13. 24. sij

    Apparently all previous videos uploaded to Twitter lost their sound, so some will be uploaded again. Here is the one with voice recordings in action ;)

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  14. 23. sij

    For some reason Twitter removed the sound from the last video, even though I double-checked it before uploading. This version should work:

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  15. 23. sij

    The code is almost ready for the initial release, but there are so many other things to do: checking licenses, updating README, preparing docstrings ... good thing there is still some time until GodotCon ;)

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  16. proslijedio/la je Tweet

    Looking back at our first combat prototype from early last year. The enemy Securitors animation is entirely procedural and the first tests for enemy destruction are shown.

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  17. 21. sij

    This adventure game template has come a really long way since I started working on it in October 2019. And there is still so much to do! 2020 is going to be a busy year ;)

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  18. proslijedio/la je Tweet
    23. pro 2019.

    If Princess Mononoke was a Quake clone

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  19. proslijedio/la je Tweet
    20. sij

    The weekend was busy for contributors, so here's Godot 3.2 RC 2 fixing a performance issue in the GLES3 renderer that caused GPU hangs for some users in RC 1. It also includes a few other bug fixes and enhancements, 61 commits in 3 days :)

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  20. 19. sij

    Some serious refactoring really helped. For example, it became very easy to add a new icon indicating that a screen can be interacted with. It is similar to icons for simple interactive items, but this one is moving!

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