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Prikvačeni tweet
The project is officially out! Godot Open Adventure Template (GOAT) is available on GitHub as of today morning :) Pull requests and issue reports are very welcome!https://github.com/miskatonicstudio/goat …
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Miskatonic Studio proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Miskatonic Studio proslijedio/la je Tweet
Getting a
#GOAT preview.#GodotOpenAdventureTemplate, making 3D adventure games in Godot just got easier! - by@miskatonic_sPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Godot 3.2 stable was just released. After a short test, it seems that the adventure game template works without any issues with the new version! README has already been updated ;)
#gamedev#indie#GodotEnginepic.twitter.com/BBeO1Lrec4Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Miskatonic Studio proslijedio/la je Tweet
#GodotEngine 3.2 is out - advancing this#FOSS game engine 'with quality as priority' https://www.gamingonlinux.com/articles/15876 pic.twitter.com/ODLoXfaesc
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The first milestone is 100% ready! However, the project will not be released until
#GodotCon next week ;)#gamedev#GodotEnginepic.twitter.com/Fsd7xzrBjw
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Comparison of the original context inventory and the current one. A 3D version, although extremely cool, turned out to be less useful than normal buttons ;)
#gamedev#GodotEnginepic.twitter.com/gKfWCPcSIFHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Counting the days to
#GodotCon :) The adventure game template is almost ready to be published on GitHub#gamedev#GodotEnginepic.twitter.com/OCLy3xmL5Q
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Miskatonic Studio proslijedio/la je Tweet
Its so cool to see what people are making in my game. Whoever made this you are awesome.
#indiedev#IndieGameDev#GodotEnginepic.twitter.com/ybz43GRXptHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Miskatonic Studio proslijedio/la je Tweet
A very requested feature for Godot 4.0 is that SSAO can be run in half size, so it does now (including a somewhat smart upscale algorithm to avoid blurring edges).pic.twitter.com/2QvTIOlaY6
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Miskatonic Studio proslijedio/la je Tweet
We already have talks lined up by
@reduzio,@vnen,@rocknightMatejs,@miskatonic_s,@RandomPedroJ,@TheStraToN, Yann Burrett, and more to be confirmed by various Godot users and contributors. We could still fit a few more, so don't be shy :)Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Miskatonic Studio proslijedio/la je Tweet
Reminder: the
#GodotEngine community meets in Brussels next week, with the#FOSDEM on 1-2 February and afterwards our very own#GodotCon on 3-4 February. You can still register and propose talks! I'll post the preliminary schedule early next week:https://godotengine.org/article/meet-community-fosdem-and-godotcon-2020 …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Apparently all previous videos uploaded to Twitter lost their sound, so some will be uploaded again. Here is the one with voice recordings in action ;)
#gamedev#GodotEnginepic.twitter.com/DdgHBXajnTHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
For some reason Twitter removed the sound from the last video, even though I double-checked it before uploading. This version should work:pic.twitter.com/NHeh5vdWVJ
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The code is almost ready for the initial release, but there are so many other things to do: checking licenses, updating README, preparing docstrings ... good thing there is still some time until GodotCon ;)
#gamedev#GodotEnginepic.twitter.com/U56yLHVKpYPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Miskatonic Studio proslijedio/la je Tweet
Looking back at our first combat prototype from early last year. The enemy Securitors animation is entirely procedural and the first tests for enemy destruction are shown.
#UnrealEngine#UE4#indiegame#gamedev#gaming#Indiedevpic.twitter.com/d1gIAlWnwyHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This adventure game template has come a really long way since I started working on it in October 2019. And there is still so much to do! 2020 is going to be a busy year ;)
#gamedev#lowpoly#GodotEnginepic.twitter.com/8MVluuuQHNHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Miskatonic Studio proslijedio/la je Tweet
If Princess Mononoke was a Quake clone
#GodotEngine#lowpoly#gamedevpic.twitter.com/XNrV07Tb3QPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Miskatonic Studio proslijedio/la je Tweet
The weekend was busy for
#GodotEngine contributors, so here's Godot 3.2 RC 2 fixing a performance issue in the GLES3 renderer that caused GPU hangs for some users in RC 1. It also includes a few other bug fixes and enhancements, 61 commits in 3 days :)https://godotengine.org/article/release-candidate-godot-3-2-rc-2 …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Some serious refactoring really helped. For example, it became very easy to add a new icon indicating that a screen can be interacted with. It is similar to icons for simple interactive items, but this one is moving!
#gamedev#GodotEnginepic.twitter.com/G4dAGTGBWzHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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