@ChrisOat in slide 20, float density = smoothstep(g_CloudShape.xz + cloudLut.xy, g_CloudShape.yw + cloudLut.xy, c.xy); the parameter of smoothstep is vec2, and return value is float? and you mention cloud is two layer, one is cumulus and other is stratus?
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You’re right, it’s supposed to be the max of the components of the resulting vec2. Regarding the mask: the texture stores one mask in each channel and the weather determines which one(s) are going to be applied.
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This is great, thanks for sharing!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hmmm not sure I can see any link to the slides
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very bottom
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Any chance to get pdfs for the presentations? They are not opened properly by open office :(
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Finally! Very excited to dig in
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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@ChrisOat slide15 r channel is easy to understand 1 is cloud and 0 is nothing, g channel is also a cloud map? the cloud is everywhere in the world? And what means of the r,g,b of the mask texture in slide 14. Thanks.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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