Natalya Tatarchuk

@mirror2mask

Gfx . Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.

Seattle, WA
Vrijeme pridruživanja: listopad 2009.

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  1. 24. sij

    The original (first part) of the Heretic has been out for a bit - but the team was able to finish the stunning 2nd part - just released. Highly recommend checking this out, tremendous visual work and a gripping story to boot. I love the FX here

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  2. 9. pro 2019.

    There is still time to submit papers on real-time techniques to !

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  3. proslijedio/la je Tweet
    4. stu 2019.

    New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals: It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy!

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  4. 12. lis 2019.

    A perfect place to submit your ideas for real-time rendering, simulation, and so much more! Call for papers for is out!

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  5. 6. lis 2019.

    So excited about I3D 2020 & its location in SF! Sheldon Andrews and I will be paper chairs and thrilled to be working closely with and Dan Casas and many others from the PC on the conference! Submit your papers please! We need more real-time gfx & more!

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  6. 29. ruj 2019.
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  7. 25. ruj 2019.

    Slides from talk on the multi-resolution ocean rendering in the Crest system from are posted:

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  8. 25. ruj 2019.

    Slides from Strand-based Hair Rendering in talk by Sebastian Tafuri from are posted:

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  9. 6. kol 2019.

    My dad used to develop games - the OG! - Turns his the arcade he designed is in Moscow museum of video games. It's fun to watch - and even see his writing on the diagrams. The best part is when they discuss different blocks - all is hard-wired in HW.

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  10. 6. kol 2019.

    and site are back up, though the large presentation is going to be relinked tomorrow.

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  11. 5. kol 2019.

    Folks, apologies - and notes along with other realtimerendering content will be back up soon, we ran into an issue with a large PPTX. Call to action: better PPT compression? . Stay tuned for updates.

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  12. proslijedio/la je Tweet
    29. srp 2019.

    Added another example of vector field effects with Unity VFX Graph. Flying stickies magic.

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    2. kol 2019.

    Unity VFX Graph is also convenient for data visualization. I tried visualizing the Gridded Population of the World (GPW) data provided from NASA in this example.

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  14. proslijedio/la je Tweet
    2. kol 2019.

    AMD RDNA (Navi) instruction set architecture docs: — super nice that has it public <3

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  15. proslijedio/la je Tweet
    1. kol 2019.

    "My favorite Samples" course on sampling, slides:

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  16. proslijedio/la je Tweet
    2. kol 2019.

    The repo with the tutorial code for our Siggraph 2019 Optix 7 Course is now open to the public: . Will soon upload our slides, too...

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  17. 1. kol 2019.

    The building where I met my husband, shipped my first game, is being torn down. Goodbye, 434!.

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  18. 1. kol 2019.

    the SpiderVerse production session at is amazeballs good! Animation on two with pixel locking of frames, the shape smearing, so much of why this movie works so damn well makes sense. Totally in love.

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  19. 31. srp 2019.

    Fabian Bauer's slides from the detailed and excellent presentation on Red Dead Redemption 2's atmospheric world rendering are posted on

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  20. proslijedio/la je Tweet
    31. srp 2019.
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