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The original (first part) of the Heretic has been out for a bit - but the team was able to finish the stunning 2nd part - just released. Highly recommend checking this out, tremendous visual work and a gripping story to boot. I love the FX herehttps://twitter.com/unity3d/status/1219990153244106753 …
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There is still time to submit papers on real-time techniques to
@I3DCONF!https://twitter.com/I3DCONF/status/1202208029246152705 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Natalya Tatarchuk proslijedio/la je Tweet
New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals: https://www.youtube.com/watch?v=s5NGeUV2EyU … It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy!pic.twitter.com/pYYnBwKnmA
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A perfect place to submit your ideas for real-time rendering, simulation, and so much more! Call for papers for
@I3DCONF is out!https://twitter.com/I3DCONF/status/1183011102935994368 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
So excited about I3D 2020 & its location in
@ILMVFX SF! Sheldon Andrews and I will be paper chairs and thrilled to be working closely with@pointinpolygon and Dan Casas and many others from the PC on the conference! Submit your papers please! We need more real-time gfx & more!https://twitter.com/pointinpolygon/status/1180228735225810946 …
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Slides from
@hdb1 talk on the multi-resolution ocean rendering in the Crest system from#rtradvances#SIGGRAPH2019 are posted: http://advances.realtimerendering.com/s2019/index.htm pic.twitter.com/KNi1VvnHcH
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Slides from Strand-based Hair Rendering in
@FrostbiteEngine talk by Sebastian Tafuri from#rtradvances#SIGGRAPH2019 are posted: http://advances.realtimerendering.com/s2019/index.htm pic.twitter.com/9gbshj0Fiy
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My dad used to develop games - the OG! https://www.youtube.com/watch?v=mG0xhK6jbYo … - Turns his the arcade he designed is in Moscow museum of video games. It's fun to watch - and even see his writing on the diagrams. The best part is when they discuss different blocks - all is hard-wired in HW.
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#rtradvances and#rtropenproblems site are back up, though the large presentation is going to be relinked tomorrow.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Folks, apologies -
#rtradvances and#openproblems notes along with other realtimerendering content will be back up soon, we ran into an issue with a large PPTX. Call to action: better PPT compression? https://twitter.com/pointinpolygon/status/1158402390875262977 …. Stay tuned for updates.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Natalya Tatarchuk proslijedio/la je Tweet
Added another example of vector field effects with Unity VFX Graph. Flying stickies magic. https://github.com/keijiro/VectorFieldExamples …pic.twitter.com/rDfZTM2SsM
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Natalya Tatarchuk proslijedio/la je Tweet
Unity VFX Graph is also convenient for data visualization. I tried visualizing the Gridded Population of the World (GPW) data provided from NASA in this example. https://github.com/keijiro/GeoVfx pic.twitter.com/9AenDPePBA
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Natalya Tatarchuk proslijedio/la je Tweet
AMD RDNA (Navi) instruction set architecture docs: https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Shader_ISA_7July2019.pdf … — super nice that
@AMD has it public <3Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Natalya Tatarchuk proslijedio/la je Tweet
"My favorite Samples"
#SIGGRAPH2019 course on sampling, slides:https://sites.google.com/view/myfavoritesamples …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Natalya Tatarchuk proslijedio/la je Tweet
The repo with the tutorial code for our Siggraph 2019 Optix 7 Course is now open to the public: https://gitlab.com/ingowald/optix7course … . Will soon upload our slides, too...
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The building where I met my husband, shipped my first game, is being torn down. Goodbye, 434!.
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the SpiderVerse production session at
#SIGGRAPH2019 is amazeballs good! Animation on two with pixel locking of frames, the shape smearing, so much of why this movie works so damn well makes sense. Totally in love.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fabian Bauer's slides from the detailed and excellent presentation on
@RockstarGames Red Dead Redemption 2's atmospheric world rendering are posted on http://advances.realtimerendering.com/s2019/index.htm@ChrisOatpic.twitter.com/CkEatN8Wbh
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Natalya Tatarchuk proslijedio/la je Tweet
#SIGGRAPH2019 Real-Time Live! sessionhttps://www.youtube.com/watch?v=Gz9weuemhDA …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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