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Every vote matters! I’m glad that this prevailed. It should not have been this close, but we must listen to the opponents, hear each other and build bridges, not hate. I’m so thrilled at today’s news!!
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Natalya Tatarchuk Retweeted
I do not feel this awesome technique from
@codeverses for calculating ambient occlusion based on surrounding polygon-based "portals" has gotten the attention it deserves. https://docs.google.com/presentation/d/1aiBXsNu-D9ZfpBNqcs08w7ToNJ2e7jgyoyfNUXSCWW8/edit#slide=id.g58727ddea4_0_69 … Even comes with code \o/ https://github.com/Unity-Technologies/com.unity.demoteam.digital-human/tree/master/ShaderLibrary/Nodes_Teeth …pic.twitter.com/Ck5sOYpUEN
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Natalya Tatarchuk Retweeted
Yesterday I had the pleasure of flipping the public switch on the 'The Heretic: Digital Human' releases on GitHub. Since joining the Unity Demo Team, I've been working on the face of Gawain, and it's nice to be able to make that work public. :)https://github.com/Unity-Technologies/com.unity.demoteam.digital-human …
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Natalya Tatarchuk Retweeted
Open Access I3D'20 Proceedings papers are available here: https://www.siggraph.org/wp-content/uploads/2020/09/I3D-20-Symposium-on-Interactive-3D-Graphics-and-Games.html … ... and Open Access PACM CGIT papers: https://www.siggraph.org/wp-content/uploads/2020/09/Proceedings-of-the-ACM-on-Computer-Graphics-and-Interactive-Techniques-Volume-3-Issue-1-1.html …
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Slides for the
#SIGGRAPH2020#rtradvances posted: http://advances.realtimerendering.com/s2020/index.htm for all the talks! Note: you can still view presentation videos on SIGGRAPH's Hubb until October 27 if you're registered; after that point they will be posted on YouTube.pic.twitter.com/AIoETk6aIF
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Natalya Tatarchuk Retweeted
Glad to be part of the new edition of the PBS course. I present a new method to bring offline Fresnel models to the real-time world and how we can build better models out of it. https://belcour.github.io/blog/research/publication/2020/08/26/brdf-fresnel-decompo.html …https://twitter.com/self_shadow/status/1288571622333403136 …
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Natalya Tatarchuk Retweeted
Slides and supplemental materials are now available for the
#SIGGRAPH2020 Physically Based Shading in Theory and Practice course: https://blog.selfshadow.com/publications/s2020-shading-course/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Live Q&A is in session for Part II - come with questions, the speakers are ready! :)
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Part 2
#rtradvances is live! https://tinyurl.com/yxwpkpgq -@PeterPikeSloan@AriSilvennoinen on Precomputed Lighting Pipeline in@CallofDuty Modern Warfare; and@WaylorBrinsk and Steven Tang from@Naughty_Dog about tech art for@LastofUsPartII; Q&A session to follow shortly.pic.twitter.com/J86Q476wD7
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but having it as a virtual conference is still very special, too. Grateful to the organizers and all the speakers who put together this content, despite all the hardships and complexity that they had to face!.
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I think this is the first SIGGRAPH in two decades where I'm not there in person. Not that this is the strangest (or the hardest) thing in this bizarre, unusual year, but just reflecting on how much this conference has anchored the year, and how odd it is not being there in person
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Live Q&A with the speakers of Part 1 to follow starting at 12pm PST. Join in!
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Part 1
#rtradvances are live! https://tinyurl.com/yxwpkpgq -@MichalDrobot: SW-Based Variable Rate Shading in@CallofDuty Modern Warfare;@axelgneiting &@idSoftware colleagues: Rendering Doom Eternal, then@eturquin (@unity3d) on Multi-dimensional sampling in path and ray tracingShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Natalya Tatarchuk Retweeted
The I3D 2020 papers trailer has arrived! https://www.youtube.com/watch?v=m5LOsbYG4bE … Conference info and schedule: http://i3dsymposium.org 14-18 September 2020
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Excited about the
@HPG_Conf starting on Monday! The keynotes look pretty awesome, particularly looking forward to@wenzeljakob ‘s talk on differentiable rendering. Full program here: https://www.highperformancegraphics.org/2020/@kayvonf@aaronlefohnThanks. Twitter will use this to make your timeline better. UndoUndo -
The original (first part) of the Heretic has been out for a bit - but the team was able to finish the stunning 2nd part - just released. Highly recommend checking this out, tremendous visual work and a gripping story to boot. I love the FX herehttps://twitter.com/unity3d/status/1219990153244106753 …
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There is still time to submit papers on real-time techniques to
@I3DCONF!https://twitter.com/I3DCONF/status/1202208029246152705 …Thanks. Twitter will use this to make your timeline better. UndoUndo
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