Horror games are often better when they don't explain all their strangeness & metaphors. eg: Silent Hill is always terrifying due to the sense of the unknown, but how many games immediately lose their fear factor when we find out it's a cult, secret lab, nightmare etc etc
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Gaaahhhhh, that was bad. And the long walk along the path to the town at the beginning. Puckered me right up by the time I got there.
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