Horror games are often better when they don't explain all their strangeness & metaphors. eg: Silent Hill is always terrifying due to the sense of the unknown, but how many games immediately lose their fear factor when we find out it's a cult, secret lab, nightmare etc etc
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Yup, it's too shiny or it moves too much like a CGI creation. I wish more people did what they did in Crimson Peak - they went for as much reality and prosthetic as possible with a touch up of CGI where neededhttps://www.youtube.com/watch?v=bZ7ZsN1FXuI …
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(actually this is better as it's a dedicated video on how Del Toro makes them) https://www.youtube.com/watch?v=m3fo_u6sTrE …
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