Dropping down a couple of meters onto a road identical to one you can actually use kills you instantly.
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Halo got away with this by having every level be a giant box with a corridor leading to it. You were never encouraged to explore.
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But in Destiny there's shit to find. Hidden loot caches and such.
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And I dunno' if it's on purpose or what, but Bungie's level design crew are the lords of annoying cocktease.
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On the farm, there's a house with a bunch of open doors. You can't go through them. Why set the player up for disappointment like that?
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There's also a ton of dead end corridors and little nooks and crannies that could contain a chest or some light loot or something.
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Instead we get dead ends, enemy spawn closets or insta-deaths.
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When you do things like that I think you're conditioning the player to just beeline through areas to their objective, ignoring -
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- all the work that's been put into the environment and art.
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Slow them down a little, reward them for poking around, and you'll get far more out of your assets.
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Incidentally this is also a huge problem with the endgame. No incentive to explore
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