Any time I've overworked in 'crunch' periods, the quality of my work has suffered as a result. You need to inhale too.
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Sometimes I want a creative job, sometimes I am fine with removing asbestos, I think there is a mutual limit in both like
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I'm glad people are rightfully dunking on that misinformed article. Crunch should NOT be something that should be celebrated.
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Sadly, when all of your life depends on your work is easy to lose track of your well being.

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I know the feeling
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I used to work that way too. This year I mostly switched to regular smaller sessions like 8-10 hours a day and it seems good
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For me it's the impatience to have it done & released... once song is 70-80% done I can't think about anything else

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What about the cereal industry!? ...that was a captain crunch pun. sorry
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I've worked 50-60 hours a week for three months straight to work on a game. No days off during that time. That hurt my health pretty bad.
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