Witcher 3's fluff is especially good. It kept a game with enough ideas for 20 hours going for maybe 60ish.
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Replying to @GreyTheTick
It wasn't tedium that stopped me playing either, there's just a point in the game where the mechanics start to fail.
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Replying to @GreyTheTick
You get just a little bit too strong and suddenly bosses stop being challenging, encounters stop being memorable and loot means nothing.
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Replying to @GreyTheTick
All of a sudden you're in death battles with Elder vampires that were built up to for ages and thinking "I see what they were going for."
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Replying to @GreyTheTick
Gold stopped being a realistic motivator ages ago, so you've really lost any kind of connection with Geralt as a character in most quests.
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Blood & Wine kind of recrifies all that. Much tougher enemies especially the bosses
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