It's gorgeous & Trico is adorable. But it's also a game in which you jump at a ledge 12 times until you grab the fucking thing #lastguardian
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Replying to @miracleofsound
It's a beautiful experience like the other team ICO games but it hasn't left the abysmal frustrating controls in 2005 like it should have.
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Replying to @miracleofsound
In a post Uncharted/Sands Of Time/Tomb Raider world, these kind of loose, unresponsive, unreliable controls can irritate.
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Replying to @miracleofsound
I agree with you that TLG is clumsy but this comparison hurts my soul.
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Replying to @GreyTheTick @miracleofsound
IN THIS WORLD WHERE PLATFORMERS PLAY THEMSELVES, TLG IS BAD.
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Replying to @GreyTheTick
Or, in a world where you stop deliberately misinterpreting what I said, platformers register when you aim at a platform & jump.
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Replying to @miracleofsound
The reason Uncharted and Tomb Raider do this is because they're ridiculously guided. You're not platforming, you're-
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Replying to @GreyTheTick @miracleofsound
- holding up and occasionally pressing jump at certain hot spots. It's not a dynamic system.
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Replying to @GreyTheTick
None of which changes the fact that their tactile platforming feels better than SOTC/LG. See also Sands Of Time trilogy.
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Replying to @miracleofsound
See sands of Time is a good comparison because it's an actual platformer.
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They're all good comparisons when you don't make strawman arguments just to be contrary
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Replying to @miracleofsound @GreyTheTick
i actually wholly agree with Grey on this point. which is new for me.
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