I found Dishonored's endings were annoyingly restrictive as it meant playing violently was the 'bad' choicehttps://twitter.com/Taluien/status/777186043405733893 …
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basically high chaos is determined by how many bodies are found / how often you are detected. As long as nobody finds you -
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or any bodies you can kill everyone and still have low chaos, thus getting the good ending.
End of conversation
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