Likewise, especially since playing it the violent way is way more fun :P
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Well, for me the wonderful wickedness of the nonlethal ways of dealing with the main targets made up for that a lot.
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It is annoying in Dishonored, but it makes sense. More corpses = more plague. But then the shadow kill perk exists, so iunno
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my problem wasn't that violent was 'bad' but that in combination with most of the skills being violence-based
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Plus, now that 2 has made the "bad" ending non-canon, it's just redundant in the long run.
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@Taluien well, you are killing people though. Most games don't really give a second glance to killing people.Thanks. Twitter will use this to make your timeline better. UndoUndo
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Gameplay in the final level didn't affect the endings, either. I went full-on-murder and still got the "good" one.
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For games like Dishonored, I feel getting the best ending makes sense for Clean Hands Violence affects the world around
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you, whereas Clean Hands there's no witnesses, no murders, plague doesn't spread, etc.. Bad people just *vanish*
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I guess this is a bad time to point out that you could literary kill everyone and still get the good ending :P
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It's not, but it's a better time to let me know how lol
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