I feel like open world games need to move away from main quests that try to instil a sense of urgency & pressure. It's a bad mix.
@OnyxOblivion Good call, thats a perfect example of how to do it right
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@miracleofsound And Fallout 3's initial nebulous "find your dad" kinda works, but the rest of the questline, not so much. -
@OnyxOblivion@miracleofsound Those always bothered me about Bethesda games. "Get there before X does! Oh but take your time. See sights!"
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