I feel like open world games need to move away from main quests that try to instil a sense of urgency & pressure. It's a bad mix.
@Torn0023 As strange as farting around for 100 hours while the world is in imminent danger?
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@miracleofsound No, not like that. A different kind of strange, where it has a kinda stop and go feel to it. But I totally see your point. -
@Torn0023 I don't have the answers but it's a thing worth looking into I feel - Show replies
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