@miracleofsound Not just open world games but BioWare needs to stop doing that too.
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@miracleofsound Been playing Arkham Knigt too then?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound I agree, but I do like a strong story-line. Maybe multiple main stories that you discover via exploration, rather than auto.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound But how would you tell a story without any sense of urgency or pressure? -
@Torn0023 Introduce that urgency & pressure creatively, at times when the player has already chosen to engage with the quest. - Show replies
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@miracleofsound They can do that, if it actually matters. When they instill urgency, but I can take my sweet time, its dumbThanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound Inquisition, while not open world, blended this perfectly. Everything helped the cause, story justification for sidequests. -
@OnyxOblivion Good call, thats a perfect example of how to do it right - Show replies
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@miracleofsound "It's a drastic situation, but both sides are willing to wait until you get here before anyone attacks anyone else."Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound Dying Light: "We'll carpet bomb the city in 24h but feel free to take part in pissing contests to see who's the best runner"Thanks. Twitter will use this to make your timeline better. UndoUndo
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