@Niko_of_Death @the_moviebob @DrunkenElfMage @thebechtloff It takes advantage of interactivity by telling the story through you exploring
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Replying to @Niko_of_Death
@Niko_of_Death@miracleofsound@the_moviebob@thebechtloff TON OF SIDEQUESTS. They just aren't listed like in other games...1 reply 0 retweets 0 likes -
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Replying to @Niko_of_Death
@Niko_of_Death@miracleofsound@the_moviebob@thebechtloff ... dude, it was JUST interaction. Interaction was all you could do in that game!1 reply 0 retweets 0 likes -
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Replying to @Niko_of_Death
@Niko_of_Death@miracleofsound@the_moviebob Well that's just a perspective thing then. It felt very cohesive to me.2 replies 0 retweets 0 likes
Replying to @DrunkenElfMage
@DrunkenElfMage @Niko_of_Death @the_moviebob Yeah felt pretty cohesive to me too. One of the few games I've played that was hard to fault.
10:31 PM - 26 Oct 2014
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