@Alison_prime I always felt like Souls is good at letting you know where you went wrong. bed Of Chaos not included, haha
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound I disagree, I feel it's part of the challenge to figure out where you went wrong, maybe after X deaths though I could see it -
@Xenimme@miracleofsound But you need decent feedback systems for that to work. A lot of games generally don't do that.
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@miracleofsound The best lesson Dark Souls taught was that difficulty can be fun if its fair. Shame that most people only get part of that -
@Gamemaniac3434 Yeah big time. I generally avoid really tough games cos I suck at them, but DS had me completely spellbound & addicted - Show replies
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@miracleofsound "you done fucked!" "okay... How?" "Didn't hear me the first time? You. Done. Fucked!" Is this accurate?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@GreyTheTick Says the guy still stuck in the first room
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@miracleofsound That just means you don't really like hard games and…oh, no, wait. That means you don't like poorly done hard games. -
@SusanArendt Clearly I should go back to playing Hello Kitty - Show replies
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