@miracleofsound I always thought Dragon Age handled it well. No good, no bad, just choices and consequences.
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@marshallhonorof@miracleofsound Walking Dead-style character consequences. In an RPG. Make it happen, devs. - Show replies
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@miracleofsound New Vegas worked because its mechanics weren't based on a good/evil dichotomy, though. It was all factions.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound I'm tired of systems that are super easy to game. When I first played Mass Effect choices were super hard....Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound Dragon Age tried the same thing (and imo, didn't do it as well.)Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound When I played it again, I realized how stupidly easy it was to just always take Paragon....Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound I always view the problem as requiring entirely one direction to gain the best powers.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound Mass Effect is the only binary karma system I like. I like it because it's not actually good vs evil.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound why not a system where you get new powers at different levels that change depending on karmaThanks. Twitter will use this to make your timeline better. UndoUndo
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@miracleofsound agreed. Although I don't new Vegas really took full advantage of it -
@OneShotUDie55 I think they did a pretty good job, the factions judged you as opposed to the game - Show replies
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