One of my favorite aspects of #GhostofTsushima is that there's no annoying karma meter - you can play the honorable samurai, the sneaky dishonorable ghost or mix the two to your heart's content.
The story explores sacrificing honor to win, but never punishes the player for it 
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Really glad about that. That kinda system was why I never actually finished Dishonoured. I like the game but being forced into a bad ending just kinda bothers me a fair bit.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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