One of my favorite aspects of #GhostofTsushima is that there's no annoying karma meter - you can play the honorable samurai, the sneaky dishonorable ghost or mix the two to your heart's content.
The story explores sacrificing honor to win, but never punishes the player for it 
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Honestly this level of immersion is so important. Not every open world game is gonna have some mind blowing new feature but if the presentation is this good then it might not have to. Glad you're enjoying it.
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Karma meters are the bane of my existence.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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